Just something for fun. Many thanks to Ben Simonsen, Jason Kim, and Matt Armstrong for the great last-minute feedback.
Monday, October 21, 2013
Sunday, October 20, 2013
Trying out ArtRage
My review is this: if they exposed the controls to the brushes a tiny bit more, this would be a seriously cool painting program. As it is, it's barely more than a neat, but frustrating, toy.
Friday, October 11, 2013
Masters of Anatomy
I've been asked to contribute to this book, along with a whole bunch of artists that I look up to. I'm honored to be a part of such a project. The Kickstarter was put up a few hours ago and it has already reached its goal, so it's going to be a reality. Here's a link if you want one too.
Wednesday, October 09, 2013
Monday, October 07, 2013
Friday, October 04, 2013
Wednesday, October 02, 2013
Inktober
I decided I'm going to try and participate. I probably can't post every day, but I will try to do several each week.
Tuesday, October 01, 2013
Why a unified style for Infinity?
I read the comments on the Kotaku article that linked here and there were several wondering why we chose to do a unified style for the game instead of just mixing the styles like Kingdom Hearts did.
The answer is really simple. Pixar and Disney said we couldn't mix their characters as is. John Lasseter told us that the only way we could get approval is to make them all from the same toy line with a unifying aesthetic. This is also why the "Disney stole from Skylanders" thing is silly: we were always doing toys or Infinity would never have left the drawing table for approval reasons. Getting everyone on the same page with the characters' looks and the Infinity style was nothing short of a miracle, not to mention that it was the first time any of us at Avalanche have had to design physical toys (which also created huge obstacles for the style).
I don't know what strings Kingdom Hearts pulled to get all the characters together in their original styles, but that option was off the table for us. And frankly I'm glad. Maybe it's the persnickety artist in me, but even though I like Kingdom Hearts, I find the complete shifts in style jarring.
Monday, September 30, 2013
Other Infinity Monsters
Wednesday, September 25, 2013
Infinity Lone Ranger
I didn't do a ton of work on the Lone Ranger, but here's some of what I did with characters.
Monday, September 23, 2013
Infinity Vehicles
I always enjoy designing vehicles but I don't get to do it often. Which is probably just as well since I'm not a technical artist.
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| I don't think the magnet helicopter made it into the game. The top right ambulance was from a sketch by the amazing Scott Gwynn. |
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| As you can see, I did do a lot of helicopters. The top and bottom right helicopters are the ones that were approved to go in the game. |
Tuesday, September 17, 2013
Infinity: Captain Jack Sparrow
Friday, September 13, 2013
Comments Tally
Thanks to everyone who commented about the things that make you decide whether to leave a comment. I had some feeling about why it was for most people, but I was surprised the result. So now that I got a hundred responses (a few via e-mail), I feel like the sample size is just large enough to draw a conclusion which probably doesn't mean anything. Especially since there were around 7000 people who viewed the poll since I posted it without commenting on it.
So, for your information and pleasure, here are the results:
Keep in mind that people could give more than one option, so these numbers wouldn't fit into a pie chart.
20% Said that they didn't have time to comment.
17% said that blogs are dying and they spend their time in places where it's easy to "like" posts
14% said signing into blogger and proving non-roboticness is too much of a pain
9% complained that blogger just isn't set up to communicate (due to other factors)
3% tried to avoid commenting outside of their native language.
29% didn't comment because they couldn't expect a response.
57% felt like there was no point in commenting because they felt like they had nothing useful to add.
A couple new categories popped up as I read the 20 votes for "other."
6% felt that leaving a comment to public scrutiny is frightening.
5% felt like they were butting into a conversation where they were not welcome.
And finally, only 2% said they followed a link here only and didn't care to comment. I'm pretty sure that's wrong; I'd wager that a good number of those 7000 other people are coming links on other sites.
So what does this all mean, if you have a blog?
It seems like people have a lot of problems with blogger's comment system. If you combine the related categories, then 69% don't comment in part because the system isn't set up to communicate in the way that they want. That's 69% who would forgo all the advantages of a connected community because it's a pain to interface with that community. That's significant.
However, if we combine the other categories, we get 91%. 91% of the responders said they don't comment because they don't have time, or that their comments aren't worth giving, or because of other insecurities. That's a pretty big overlap with the number who say they aren't commenting because they don't like blogger's system. That's not including any people in the 29% who don't comment because they don't expect responses---something that is made worse by blogger but not always caused by it.
So does this mean there's still hope for the blogger faithful? Or is it time for all of us to move our gallery updates to facebook or Tumblr?
Obviously, people don't keep blogs for the sake of comments, yet I get the feeling that the poor ratio of comments to views is an indicator of the health of the blog community as a whole. Are likes, favorites, or reblogs indicative of the good health in other online communities? What do you think?
So, for your information and pleasure, here are the results:
Keep in mind that people could give more than one option, so these numbers wouldn't fit into a pie chart.
20% Said that they didn't have time to comment.
17% said that blogs are dying and they spend their time in places where it's easy to "like" posts
14% said signing into blogger and proving non-roboticness is too much of a pain
9% complained that blogger just isn't set up to communicate (due to other factors)
3% tried to avoid commenting outside of their native language.
29% didn't comment because they couldn't expect a response.
57% felt like there was no point in commenting because they felt like they had nothing useful to add.
A couple new categories popped up as I read the 20 votes for "other."
6% felt that leaving a comment to public scrutiny is frightening.
5% felt like they were butting into a conversation where they were not welcome.
And finally, only 2% said they followed a link here only and didn't care to comment. I'm pretty sure that's wrong; I'd wager that a good number of those 7000 other people are coming links on other sites.
So what does this all mean, if you have a blog?
It seems like people have a lot of problems with blogger's comment system. If you combine the related categories, then 69% don't comment in part because the system isn't set up to communicate in the way that they want. That's 69% who would forgo all the advantages of a connected community because it's a pain to interface with that community. That's significant.
However, if we combine the other categories, we get 91%. 91% of the responders said they don't comment because they don't have time, or that their comments aren't worth giving, or because of other insecurities. That's a pretty big overlap with the number who say they aren't commenting because they don't like blogger's system. That's not including any people in the 29% who don't comment because they don't expect responses---something that is made worse by blogger but not always caused by it.
So does this mean there's still hope for the blogger faithful? Or is it time for all of us to move our gallery updates to facebook or Tumblr?
Obviously, people don't keep blogs for the sake of comments, yet I get the feeling that the poor ratio of comments to views is an indicator of the health of the blog community as a whole. Are likes, favorites, or reblogs indicative of the good health in other online communities? What do you think?
Wednesday, September 11, 2013
Infinity Evolution
Our early efforts toward finding the style of Infinity met with some interesting results. We didn't know how we were going to unify such diverse properties and I think our first attempts were pushing unification to the detriment of character. Keep in mind that there were tons of sketches being done by other artists also, this represents only a small part of the total effort in this search.
Sunday, September 08, 2013
Comment Poll (Just this once, then you can go back to lurking!)
I was looking back at the data for old posts, and something interesting stood out to me.
Back in the heyday of blogger (2005-2009 or so), the ratio of visitors to comments on a post was approximately 50:1. As in fifty people would visit before one would leave a comment.
It started dwindling in 2010 until now, and now the ratio averages around 1000:1. A thousand unique visitors before one person leaves a comment. My conversations with friends who run blogs seem consistent with this trend.
So I'm curious to know what happened? Not that comments are the reason you run a blog by any means, and while I liked the feeling of a big blogging community interacting in the past, I'm asking mostly because I'm curious about the psychology of someone who decides to comment vs. someone who doesn't.
So if you don't mind, please take a moment to answer in the comments (just this once :) ). I'll make it multiple choice, so you don't have to elaborate if you don't want.
Pick one of the following reasons why you usually don't comment on blogs you visit/frequent:
A. TL:DR. I skim through a giant blog and tumblr feed these days, and with my limited time, comments are definitely out of the question.
B. Blogs are dying. I spend my commenting time on other sites like Facebook, twitter, tumblr, etc.
C. No faith in responses---I've been ignored too many times, so I no longer like putting a comment out there when there is no promise of a response.
D. Followed a link only, not going to waste any more time here. (I probably won't get many people giving this answer, but I'm guessing this is one of the big reasons.)
E. No point. I'm usually just telling people "Good job, your art is cool!" and that eventually seemed tiring and useless.
F. Typing is hard. For some people, it is.
G. Some other reason. It's okay to simply answer "G" if that's all the time you have, but if you know the reason specifically, I'd be very interested to hear it.
Depending on how people answer, I might do a follow-up post assessing preferred ways to communicate with other artists, whether more meaningful communication is necessary, and whether you feel like we're losing something by checking blogs without interacting.
Thanks for your time!
Back in the heyday of blogger (2005-2009 or so), the ratio of visitors to comments on a post was approximately 50:1. As in fifty people would visit before one would leave a comment.
It started dwindling in 2010 until now, and now the ratio averages around 1000:1. A thousand unique visitors before one person leaves a comment. My conversations with friends who run blogs seem consistent with this trend.
So I'm curious to know what happened? Not that comments are the reason you run a blog by any means, and while I liked the feeling of a big blogging community interacting in the past, I'm asking mostly because I'm curious about the psychology of someone who decides to comment vs. someone who doesn't.
So if you don't mind, please take a moment to answer in the comments (just this once :) ). I'll make it multiple choice, so you don't have to elaborate if you don't want.
Pick one of the following reasons why you usually don't comment on blogs you visit/frequent:
A. TL:DR. I skim through a giant blog and tumblr feed these days, and with my limited time, comments are definitely out of the question.
B. Blogs are dying. I spend my commenting time on other sites like Facebook, twitter, tumblr, etc.
C. No faith in responses---I've been ignored too many times, so I no longer like putting a comment out there when there is no promise of a response.
D. Followed a link only, not going to waste any more time here. (I probably won't get many people giving this answer, but I'm guessing this is one of the big reasons.)
E. No point. I'm usually just telling people "Good job, your art is cool!" and that eventually seemed tiring and useless.
F. Typing is hard. For some people, it is.
G. Some other reason. It's okay to simply answer "G" if that's all the time you have, but if you know the reason specifically, I'd be very interested to hear it.
Depending on how people answer, I might do a follow-up post assessing preferred ways to communicate with other artists, whether more meaningful communication is necessary, and whether you feel like we're losing something by checking blogs without interacting.
Thanks for your time!
Friday, September 06, 2013
Pirate stuff we didn't use in Infinity
Infinity started out as a sequel to the Toy Story 3 toy box mode, but we always wanted to do a pirate-themed area of the world. This was all before we got approval to use the Pirates of the Caribbean so our exploration didn't have much to do with that.
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| Some of the most early stuff was suggestions for gameplay, because we had nothing from the designers yet. |
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| We had to come up with our own Pirate toys, and making the characters funny monster fish seemed right. Definitely inspired by the second movie. |
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| The world and gameplay was a lot different back then. A lot simpler, actually. |
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| At some point (even pre-Infinity) we moved the style over to something more realistic for the environments. |
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| An attempt at the overall layout of the main pirate island. This was all built and in the game, but nothing translated over to the final game. |
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| We had other islands back then, but they were very simple, like some of the smaller islands in the current Infinity Pirates playset. |
Tuesday, September 03, 2013
Inifinity: Designing Hector Barbossa
All images below are under the copyright of Disney.
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| This is the last step I took on the character. |
| A comparison to the original. |
Wednesday, August 28, 2013
Collaboration
At Avalanche, on rare occasion, a single concept artist will take a piece from start to finish. Most of the time though, we are bouncing concepts back and forth between multiple artists. This makes posting stuff or using it in your portfolio more difficult, but there's no question that it results in a better final product. The second artist so often sees things you don't, or brings in a sensibility or idea that modifies yours in interesting ways.
This next one I started. After I worked on it a while I gave it to Ben and he changed the background to the racetrack in there now. Then we ran out of time and had to call it done.
I like the top image so much better, I'm thinking the moral of this story is to have Ben do the initial drawing whenever possible. But that's what is great about working collaboratively, other people make you look good and vice-versa.
We did several big pieces early in the project for internal marketing purposes. Ben Simonsen and I worked back and forth on a couple of them.
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| Here's what Ben gave me to work with. |
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| So I did this to it. |
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| Then Ben took it back and turned it into this, which now has the proper tone we were going for. |
I like the top image so much better, I'm thinking the moral of this story is to have Ben do the initial drawing whenever possible. But that's what is great about working collaboratively, other people make you look good and vice-versa.
Monday, August 26, 2013
Inifinity: Toy Box Enemies
These designs were for some generic enemies that people could spawn in the Toy Box. I think they ended up looking a bit different in the final game, but it was fun to work on them anyway.
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