Wednesday, July 27, 2011

Link vs. Link

For the Avalanche blog "Legend of Zelda" topic.  See if you can decipher my feelings about the newer Link designs vs. what I imagined the old one to be.

Friday, July 22, 2011

Art Book for sale now

You can now buy the book I sold at Comic-Con last year, here:
http://www.blurb.com/bookstore/detail/2342434

I've spent the last year deciding whether to publish it as is, or to beef it up and move it to a more cost-effective format.  In the end, I decided to focus my energy on other projects and just release this book as is.  Unfortunately, that means Blurb will be the only way to get this book!

Tuesday, July 19, 2011

Random Cars 2 Concept Work

I usually show the best stuff I did rather than the odds and ends from a project, but Cars 2 was mostly odds and ends for me.  So here's a glimpse into the actual day-to-day work of a concept artist.

I was the first concept artist on Cars 2, and my first job was to create a style guide based on the first movie since Pixar didn't have one for Cars 2.  I did a bunch of pages for this, but I'm only posting these (and posting them very small) because I'm worried about legal issues.
We had almost no art from Pixar at the start, so my first task was to show how to translate Tokyo's Ginza district at street level into the Cars world.  I gave up on this one because I knew this was mostly wasted effort since we would get the actual art from Pixar later.
Our world builders are very competent, but we end up doing lots of paintovers anyway, I think because multiple eyes on something always produces better results.
Another early task was to test out how various game design ideas for gadgets would look on the cars.  I don't think any of these ideas made it into the game.
I went back onto the project at the end, and at this point they needed final concept for the gadgets.  Some of my job was to add some polish to things other people had done (The upper left cluster), but in other some cases I had to explore a bunch of new ideas.  In cases like this you just paint or draw over the model because it's a waste of time to draw the car over and over again.

Thursday, July 14, 2011

Cars 2 Videogame

I worked for a short time on the game for Cars 2.  It turned out pretty good!  Not that I can claim any credit for that.
This was for a ceiling texture in the Italy track.  It was meant to tile with itself, flipped horizontally and vertically.  Based heavily on drawings done by a Pixar artist I do not know the name of.  If you know the artist, please let me know so I can give him/her credit.
All image rights belong to Disney.

Tuesday, July 05, 2011

Great artists still steal

Here's an awesome video series that addresses many of the same ideas (and in a more elegant way) that I did in a previous post. Watch through the credits because he puts more content in afterward.

Everything is a Remix Part 1 from Kirby Ferguson on Vimeo.


Everything is a Remix Part 2 from Kirby Ferguson on Vimeo.


Everything is a Remix Part 3 from Kirby Ferguson on Vimeo.


I can't wait for part 4.