One common problem I've seen in video games is that costume designs often get passed off as character designs. This sort of makes sense because a lot of game characters are facing away from the camera most of the time, and they are smaller on the screen, so the most prominent aspect of their design is their overall silhouette. But I find the actual character of most video game characters lacking. I get the feeling that their creators think of them as little more than a sort of action mannequin.
|This is not really a character design. Sorry.|
|The heart of the character shows through no matter what she is wearing.|
|Getting more life in a character is part design, part expression. Hair is technically a costume element, but like many costume elements, hair can add to the personality you're describing.|
|The eyes are the window to your character's soul|
|How would the character modify a given outfit---what feels right for the character?|
Once I feel like I know the character, the way I think about his or her clothing changes. In addition to having a feeling for what he would choose to wear, I know how he would wear that clothing, as well as the way he'd wear clothing that he doesn't feel comfortable in.