Something else for the TS3 game. Designing a toy is both fun and boring at the same time. You have some interesting restrictions to play around with and the result is appealing and familiar even when it's something new. But then there's this frustrating threshold of imagination and life that you just can't cross without losing the things that make it toy-like.
I never finished the interior shots because the game went a different direction, but you can at least see where I was planning to go.
Tuesday, January 25, 2011
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8 comments:
prety cool sam.
I wonder if painting the interior of toy playsets taps into that kid part of the psyche--the part that wanted to shrink one's self down to play with the toys on a big scale. The piece with Woody on the elevator conjures up those old kid feelings for me.
I love these! It's just a shame no one's capitalized on TARDIS technology yet. I mean, the thing's clearly larger on the inside. Greedy British outer space time travelers, keeping all the coolest toys to themselves...
I love seeing this kinda stuff on your blog! I also enjoyed the Bolt stuff you posted a while back.
Great stuff as always, I really enjoy the interior shots!
nice insight. thanks
nice
Go Sam GO!
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