Tuesday, February 08, 2011

Level Paintovers

I did a lot of paintovers in the game, but most of them were quick scratchy things that aren't really worth posting.  A few of them turned out well though, like these ones.
I included the screenshots they gave me for comparison, in case you're wondering what those vague polygon blobs are.  That's not a knock on our level guys, they're excellent!  They just didn't give me much to work with in these cases.

14 comments:

  1. That is really awesome, thanks for sharing!

    ReplyDelete
  2. This is really awesome to see your professional work.

    ReplyDelete
  3. Inspirational...!!

    ReplyDelete
  4. Nice Sam, thanks for sharing. Good to see the phase between level design and 3D

    ReplyDelete
  5. Хочется увидеть, что получится в итоге! А концепты хороши!

    ReplyDelete
  6. Very interesting to see the before and after. That's cool!

    ReplyDelete
  7. Very nice. That's a great way to work on a background / landscape... starting out with a rough 3d model. I guess you have to be pretty exact, making sure not to alter floor elevations in the slightest, even if the finished painting is obviously rougher terrain than the 3d model suggests.

    ReplyDelete
  8. Wouaw, look's great!

    ReplyDelete
  9. "these ones." How charmingly human of you.

    Paintovers: pretty luscious.

    ReplyDelete
  10. Okay - just had a lot of fun showing my daughter, the gamer, the before and after. We had a great time speculating as to what the bare structure functions probably were. So there's an exit through the waterfall? You know what this reminds me of? (sure you do.) I used to work for 6 Flags over Texas as a PR photo guy, and one time we were doing shots of one of the boat-on-water-through-dark-cave rides. Only, for us, they'd turned on all the lights, so what we were seeing was the raw set with all its seams and it's black box structures and all the bones and patches. It was like looking at these befores.

    ReplyDelete
  11. Thanks everyone!

    Michael Ricketson: I mostly don't worry about being exact with the floors. I try to give people a look that is inspiring, but I trust them to solve most of the technical problems (like terrain collision). In most cases the people working on the world are a lot more qualified to make those decisions than I am.

    K: That sounds interesting, I would have liked to see all the construction elements for something like that.

    ReplyDelete
  12. Espetacular! Parabéns!

    ReplyDelete
  13. This is so cool... I love the liberty you took.

    ReplyDelete
  14. I dont like those 3D creations they have made! I would do it much better even there are triangles limitations. Sorry guys, but so beautiful painting and so crapy 3d work.

    ReplyDelete