Sunday, October 07, 2012

Style and Priorities of Emotion


In a previous post, I mentioned a hierarchy of effectiveness:

(Most effective)
1. Style
2. Subject matter/content (I might include shape language here)
3. Lighting scheme
4. Value/color composition
5. Surfaces/Textures
6. Color scheme
(Least effective)

Specifically, I see this as a general priority list when determining which things to use when trying to evoke an emotional reaction to an image.  I showed how even a playful color scheme was ineffective when the other elements were stacked against it:

Note that I used the value and color composition to undermine the softening effects the color scheme might have---red tucked into every corner, dead colors in the flesh surrounding the mouth, light/color lifting the eyes out from the masses of the face, etc.
 A few people asked for more about this subject, so this time let's contrast the power of style in this hierarchy vs. the other elements:
See how easily a change of style makes "terrifying" become "spooky lite"?  Style fundamentally changes the equation so that compensating for it with the other factors becomes difficult.
"But Sam," some might say, "these textures are different than the original. Isn't that cheating since you're changing two things and not one?"  That's one of the reasons why style is at the top of the list.  Style can dictate what choices are possible with all the other elements.  If this character was placed in a world with smooth-textured, cute characters with giant eyes, the proportions and surfaces of this guy would appear pretty extreme and dark in comparison.  So by that measurement, these are the textures of the original as interpreted through this style.

In this way, each item in this list can set the context for the thing after it.  If I used a gritty style, but then the subject was a happy puppy, then every choice I made with lighting, value composition, and even surfaces or color would be seen through the lens of that subject matter.  The subject matter also dictates what range of surfaces can be used---I can't change the fur of a puppy to something else or it won't be a puppy anymore.  And because it's a happy puppy, covering the fur with slime merely makes the puppy look a little naughty.

I use the word "can" because sometimes design decisions themselves are neutral or weak, like with lighting, which can be easily used in a way that doesn't modify the rest of the list.  Sometimes keeping one element neutral so another element can show through more strongly is the way to go.  Likewise, some subjects are just neutral by nature and we have to push on other factors to say something about them.
Shifting every element (including style) to communicate a clear message
Because of the context-setting ability of these priorities, while I sometimes use each element in concert to reinforce a message, I will more often use contrasts within each element on this list to add nuance and interest to the message of an image.  Putting a scary character in a scary style with scary surfaces and scary lighting is definitely a clear message, if a bit predictable.  However, a lovable character in a harsh style with lighting that makes us uneasy but surfaces that lull us into sense of comfort, becomes a really interesting image that can be scary in a different way. So long as each thing really sets the context for the next and there's some internal consistency within any single element, you can create enough cognitive dissonance to engage people's brains without confusing them.  Just changing one thing is often enough to add this kind of interest, which is probably a safer way to go if you're still trying to figure this whole thing out.
Mixed messages---appropriate for a more nuanced character
This is all just my opinion and experience though, and I'd love to hear your arguments if you have a different line of reasoning!

18 comments:

  1. YES! This is SUCH a useful topic, thanks so much for sharing!!

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  2. First of all, weren't you watching conference. Second of all, couldn't we do a lesson like this with a less - ummm - yucky-faced subject. Like, couldn't we use maybe a squid or something soft and wartless? Or a horse. I suggest a horse because anything you do that has a horse in it is automatically high art. A zombie horse, maybe? Or would the subject matter thus dictate the style, and thus throw out the priority list altogether, which would pretty much increase the complexity of the lesson.

    Least anyone feel inclined to censor me here, may I remind you that in writing tone is much like style, and that meaning is sometimes veiled in silliness.

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  3. Kaycie: You're welcome!

    K: Yes, I was watching general conference while painting a zombie. I guess that may seem strange, but I've drawn Halloweeny stuff during October conference ever since I was a kid, so it doesn't seem as odd to me.

    The original example I did because I was talking about triadic color schemes, and a yucky-faced zombie seemed like the polar opposite of what a triadic scheme is trying to do. So yeah, I could have used something else as an example, but it seemed easier to keep using the same example. Next tutorial post I'll do a horse if it will make you feel better. :)

    Subject matter doesn't dictate style, but style changes what details and expression a subject can be described with. Yes, you can make a zombie horse cute if you want.

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  4. Great post! I have tried to have that conversation withn many an "art director" :P

    I like your response to K ,especially the last paragraph.

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  5. I love these analytical posts. And I love that you search for the underlying, universal principles in art and design. In awe :)

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  6. Ditto what everyone said here...very helpful post! Keep em coming.

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  7. This post is very useful and treating a subject I've always found difficult, so thank you! (:

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