Sunday, December 22, 2013
Tuesday, December 17, 2013
Sunday, December 15, 2013
Too many irons in the fire
I've been working on a bunch of different things, and I can't seem to finish anything. One of these days I'm going to have a lot of new art to show, but for now you'll have to settle for cropped previews.
Monday, December 02, 2013
Water Troll
This is a really off-balance drawing, but I am starting to get more comfortable with these watercolor pencils.
Friday, November 22, 2013
Wednesday, November 13, 2013
Inktober Sort of Died
Monday, October 21, 2013
Peter
Just something for fun. Many thanks to Ben Simonsen, Jason Kim, and Matt Armstrong for the great last-minute feedback.
Sunday, October 20, 2013
Trying out ArtRage
My review is this: if they exposed the controls to the brushes a tiny bit more, this would be a seriously cool painting program. As it is, it's barely more than a neat, but frustrating, toy.
Friday, October 11, 2013
Masters of Anatomy
I've been asked to contribute to this book, along with a whole bunch of artists that I look up to. I'm honored to be a part of such a project. The Kickstarter was put up a few hours ago and it has already reached its goal, so it's going to be a reality. Here's a link if you want one too.
Wednesday, October 09, 2013
Monday, October 07, 2013
Friday, October 04, 2013
Wednesday, October 02, 2013
Inktober
I decided I'm going to try and participate. I probably can't post every day, but I will try to do several each week.
Tuesday, October 01, 2013
Why a unified style for Infinity?
I read the comments on the Kotaku article that linked here and there were several wondering why we chose to do a unified style for the game instead of just mixing the styles like Kingdom Hearts did.
The answer is really simple. Pixar and Disney said we couldn't mix their characters as is. John Lasseter told us that the only way we could get approval is to make them all from the same toy line with a unifying aesthetic. This is also why the "Disney stole from Skylanders" thing is silly: we were always doing toys or Infinity would never have left the drawing table for approval reasons. Getting everyone on the same page with the characters' looks and the Infinity style was nothing short of a miracle, not to mention that it was the first time any of us at Avalanche have had to design physical toys (which also created huge obstacles for the style).
I don't know what strings Kingdom Hearts pulled to get all the characters together in their original styles, but that option was off the table for us. And frankly I'm glad. Maybe it's the persnickety artist in me, but even though I like Kingdom Hearts, I find the complete shifts in style jarring.
Monday, September 30, 2013
Other Infinity Monsters
Wednesday, September 25, 2013
Infinity Lone Ranger
I didn't do a ton of work on the Lone Ranger, but here's some of what I did with characters.
Monday, September 23, 2013
Infinity Vehicles
I always enjoy designing vehicles but I don't get to do it often. Which is probably just as well since I'm not a technical artist.
I don't think the magnet helicopter made it into the game. The top right ambulance was from a sketch by the amazing Scott Gwynn. |
As you can see, I did do a lot of helicopters. The top and bottom right helicopters are the ones that were approved to go in the game. |
Tuesday, September 17, 2013
Infinity: Captain Jack Sparrow
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