Tuesday, September 03, 2013

Inifinity: Designing Hector Barbossa

All images below are under the copyright of Disney.
The Barbossa on the right was the first one I designed, and after our art director told us to go for the Barbossa from the first movies, I drew the one on the left. I still like a lot of things about the original face though.
This is the last step I took on the character.

Our 3d guys have to do a lot of redesigning in order to make the character work in 3 dimensions. The sword was not meant to be bent, that's just a result of the flexible material the toys are made out of.
A comparison to the original.

6 comments:

  1. IT´s very good Sam
    I like a lot the style of this game

    ReplyDelete
  2. Thanks for sharing these!

    How early in the development of Infinity were you working on Barbossa?

    One last question: (Sorry about all the questions, I'm just really curious) What kinds of challenges did you face when interpreting a live action character into a toy? I imagine live actors might take a bit more time compared to characters in an animated movie.


    ReplyDelete
  3. Thanks Vinicius!

    Nasan: Somewhere in the middle. I don't think we started him until about a year and a half ago.

    ReplyDelete
  4. I wish I could play him!

    ReplyDelete
  5. Web Designing Kuwait is an advertise agency specializing in standards based web design, mobile applications, online advertising

    web designing companies kuwait

    ReplyDelete
  6. Dary Web Designs is a Kuwait based web development company providing a unique audio-visual experience to the visitors. Create a distinct online identity with Dary Web Designs.
    Web Development Kuwait

    ReplyDelete