Infinity started out as a sequel to the Toy Story 3 toy box mode, but we always wanted to do a pirate-themed area of the world. This was all before we got approval to use the Pirates of the Caribbean so our exploration didn't have much to do with that.
|Some of the most early stuff was suggestions for gameplay, because we had nothing from the designers yet.|
|We had to come up with our own Pirate toys, and making the characters funny monster fish seemed right. Definitely inspired by the second movie.|
|Toy story was way more about what type of toy they are and how that affects the interaction. Sadly, we abandoned a lot of that once we switched to Infinity to support the collectible style of the toys.|
|The world and gameplay was a lot different back then. A lot simpler, actually.|
|At some point (even pre-Infinity) we moved the style over to something more realistic for the environments.|
|An attempt at the overall layout of the main pirate island. This was all built and in the game, but nothing translated over to the final game.|
|We had other islands back then, but they were very simple, like some of the smaller islands in the current Infinity Pirates playset.|