I thought since it looks almost done I'd be able to hurry and finish so I had something to post this week. I forgot that this is the most time-consuming part of any complex painting, where you're trying to pull all the parts together toward a semi-consistent level of finish. Also, most of my week was spent bouncing a fussy baby. Next update: 2050?
Wednesday, August 12, 2009
Part 5: Slow
I have a baby daughter! She was born on Saturday and is doing great. For my week off, I present a little more progress on the pirate picture I started working on a year ago:

I thought since it looks almost done I'd be able to hurry and finish so I had something to post this week. I forgot that this is the most time-consuming part of any complex painting, where you're trying to pull all the parts together toward a semi-consistent level of finish. Also, most of my week was spent bouncing a fussy baby. Next update: 2050?
I thought since it looks almost done I'd be able to hurry and finish so I had something to post this week. I forgot that this is the most time-consuming part of any complex painting, where you're trying to pull all the parts together toward a semi-consistent level of finish. Also, most of my week was spent bouncing a fussy baby. Next update: 2050?
Tuesday, August 04, 2009
Reject
Another concept that won't ever be used---partially because after it was rejected, I totally revamped it. Why would someone use their spare time to keep working on something that was rejected? Boredom maybe, or brain damage. At some point in the future I'll hopefully be able to talk about the project this was for.
Thursday, July 30, 2009
Selling Out
I'll preface by saying that I'm releasing an art book early next year. Mainly for fun, but yes, I do want people to give me money also.
Ever since starting at Disney I've been moving my art towards an "animation industry"-like style, because I like entertaining people and making them laugh. And I love the direction I'm headed.
Because of this, I haven't engaged in popular art communities like CGSociety or Deviant Art. They cater to a different audience.
But when a kind reader, Katie De Sousa, linked my site from Deviant Art, my readership jumped up by about 3200 visitors (6500+hits) in a single day. And suddenly, I was drunk with power. I began planning to change my style and use online art communities for my eventual world domination.
Today the eye stars are dimmer and my hands only twitch occasionally. I remember my heart is still in family-focused entertainment. But I am weak and still a little tempted. So I might open up galleries on a couple different sites just to see the response. Yes, I am still the kid who sits on the end of the cool table during lunch, hoping nobody will notice I don't belong. But this time I'm not going to make the mistake of changing who I am.
In other news, I got an image into UDON's DarkStalkers Tribute Book. I loved DarkStalkers as a teenager. But some guys at work were joking about entering a contest with an image that makes fun of the contest subject, and I couldn't help myself. Why do I have an obsession with half-retarded superheroes? To be fair, I wasn't as mean as I could have been.
Ever since starting at Disney I've been moving my art towards an "animation industry"-like style, because I like entertaining people and making them laugh. And I love the direction I'm headed.
Because of this, I haven't engaged in popular art communities like CGSociety or Deviant Art. They cater to a different audience.
But when a kind reader, Katie De Sousa, linked my site from Deviant Art, my readership jumped up by about 3200 visitors (6500+hits) in a single day. And suddenly, I was drunk with power. I began planning to change my style and use online art communities for my eventual world domination.
Today the eye stars are dimmer and my hands only twitch occasionally. I remember my heart is still in family-focused entertainment. But I am weak and still a little tempted. So I might open up galleries on a couple different sites just to see the response. Yes, I am still the kid who sits on the end of the cool table during lunch, hoping nobody will notice I don't belong. But this time I'm not going to make the mistake of changing who I am.
In other news, I got an image into UDON's DarkStalkers Tribute Book. I loved DarkStalkers as a teenager. But some guys at work were joking about entering a contest with an image that makes fun of the contest subject, and I couldn't help myself. Why do I have an obsession with half-retarded superheroes? To be fair, I wasn't as mean as I could have been.
Sunday, July 26, 2009
Princess Coloring Book Too
I'm once again trying to be as cool as Ryan Wood. His idea of painting a Disney princess coloring book page like a piece of classical art seemed so artistically offensive and funny that I had to try it: William Bouguereau meets Aladdin's Jasmine. And yes, I admit with some shame that it was fun.




Wednesday, July 15, 2009
Thinking Inside the Box
I've never liked the expression, "Thinking outside the box." I'm not against the principle---advanced artists/designers/whatever often come up with amazing solutions that defy convention. But defying convention is not, in itself, a virtue. I've argued for years that finding creative ways to work within "the box," or using rules and conventions to your advantage, is an art in itself. But a difficult project I worked on for the last couple years taught me why people use that phrase so much: Stupid boxes.
Let me be clear: a great box of conditions can be more inspiring than sitting in front of a blank sheet of paper. But a stupid box creates mental paradoxes, irreconcilable contradictions that make great solutions nearly impossible to find. Not that it's really impossible. In fact, finding an elegant solution to an impossible problem feels like the crowning moment of your career, if it ever happens. But most of the time, it's frustrating for everyone involved.
I feel like I'm being too vague, so here are some examples.
Good box: design a scary monster that still appeals to children and uses projectile attacks.
Bad box: design a terrifying yet expressive monster that appeals to children but that teenagers think is cool and not goofy, and make his arms into rocket launchers, and its head should be a chainsaw, so use something other than the face to make it expressive, oh, and the rocket launcher and chainsaw need to be made out of flesh.
Anyway, I still think it's a good skill to think inside the box. But my advice is this: if you feel like the box you're working inside is stupid, and if you have any leverage whatsoever on your project, do everything in your power to change that box so it no longer makes your life miserable! Then you will be happier and I will stop ranting about it.
In other news, some art I did for the Avalanche blog:
Let me be clear: a great box of conditions can be more inspiring than sitting in front of a blank sheet of paper. But a stupid box creates mental paradoxes, irreconcilable contradictions that make great solutions nearly impossible to find. Not that it's really impossible. In fact, finding an elegant solution to an impossible problem feels like the crowning moment of your career, if it ever happens. But most of the time, it's frustrating for everyone involved.
I feel like I'm being too vague, so here are some examples.
Good box: design a scary monster that still appeals to children and uses projectile attacks.
Bad box: design a terrifying yet expressive monster that appeals to children but that teenagers think is cool and not goofy, and make his arms into rocket launchers, and its head should be a chainsaw, so use something other than the face to make it expressive, oh, and the rocket launcher and chainsaw need to be made out of flesh.
Anyway, I still think it's a good skill to think inside the box. But my advice is this: if you feel like the box you're working inside is stupid, and if you have any leverage whatsoever on your project, do everything in your power to change that box so it no longer makes your life miserable! Then you will be happier and I will stop ranting about it.
In other news, some art I did for the Avalanche blog:
Wednesday, July 08, 2009
Foresty Fun
Monday, June 22, 2009
Angry Yellow Eyes
I've seen lots of tributes for "Where the Wild Things Are" lately, and I couldn't help but wonder what it would look like if you made one of the monsters into a real live creature and not just a man in a suit with a CG face.
Thursday, June 18, 2009
Nemesis
My dreams are strange. Part of my conscious is always aware that it's a dream, and when things get too tense it just takes over---concocting powers and abilities that allow me to deal with the wagon of ninja clowns or whatever the threat happens to be. Because of this I'm never afraid of nightmares.
But last night I had a dream about being hunted by a Tyrannosaurus Rex in a desert canyon. As usual, just when I was cornered with the T-rex bearing down, my brain flipped the switch and I flew out of there like a rocket. But when I looked back, there was the Tyrannosaurus, soaring over rock formations and bursting through cliffs as it flew after me. And no matter what I did I couldn't stop him. My brain kept coming up with new powers, each of which the T-rex countered with a power of its own. I finally woke up, but I'm still puzzling over my new nemesis, the Super-Sith Rex. Will I run into him again? What could it all mean?
But last night I had a dream about being hunted by a Tyrannosaurus Rex in a desert canyon. As usual, just when I was cornered with the T-rex bearing down, my brain flipped the switch and I flew out of there like a rocket. But when I looked back, there was the Tyrannosaurus, soaring over rock formations and bursting through cliffs as it flew after me. And no matter what I did I couldn't stop him. My brain kept coming up with new powers, each of which the T-rex countered with a power of its own. I finally woke up, but I'm still puzzling over my new nemesis, the Super-Sith Rex. Will I run into him again? What could it all mean?
Tuesday, June 16, 2009
Stormy
We've had a bunch of storm clouds pass through our area lately, blasting us with driving rain, hail, and lightning. The bright side is that we get to see all sorts of cool cloud formations. I did this one night after I saw these clouds approaching. Unfortunately, the photos (last two images) are still cooler.



Sunday, June 07, 2009
But Oz Never Did Give Nothing to the Tin Man
Tuesday, May 26, 2009
More artists
Samuel Michlap: I feel like I've posted his work before, but even so, his art is worth posting again.
Jeff Turley: Really appealing work with a variety of styles.
Pedro Sanchez: Has a truly unique and interesting style.
Zaruhi Galstian: Does some really appealing and expressive character designs.
Hadi Tabasi: Just fun.
Cory Loftis: My new favorite artist. So, so versatile.
Brittney Lee: I can't say how much I love Brittney's art. Her designs and compositions have all the charm of a Pixar movie and the finesse of an artsy French film.
Tatevik Avakyan: Again, super fun characters.
Tom Humber: One of those amazing artists who can do just about anything.
Jeff Turley: Really appealing work with a variety of styles.
Pedro Sanchez: Has a truly unique and interesting style.
Zaruhi Galstian: Does some really appealing and expressive character designs.
Hadi Tabasi: Just fun.
Cory Loftis: My new favorite artist. So, so versatile.
Brittney Lee: I can't say how much I love Brittney's art. Her designs and compositions have all the charm of a Pixar movie and the finesse of an artsy French film.
Tatevik Avakyan: Again, super fun characters.
Tom Humber: One of those amazing artists who can do just about anything.
Saturday, May 23, 2009
Artists to check out
I haven't shared links for a while now. Here are some that aren't in my sidebar---in my mind, these are the best of the best out there:
Justin Gerard: If you aren't familiar with his work, you need to be. His latest series for the Hobbit are some of the finest examples of how to handle comlex composition that I've seen in illustration.
Dave Guertin and Greg Baldwin: Two artists from Insomniac. The energy in their drawings never ceases to amaze me.
Erwin Madrid: Great style, lighting, and composition.
Jason Seiler: The most amazing caricature artist since Sebastian Kruger decided to get all serious on us.
Annette Marnat: Beautiful, fluid lines.
Mike Lee: Has awesome designs and a great handle on values.
Ben Caldwell: Has a fantastic sense of design. The Wizard of Oz picture I'm working on was actually inspired one of his drawings.
I have more, I'll post them next week.
Justin Gerard: If you aren't familiar with his work, you need to be. His latest series for the Hobbit are some of the finest examples of how to handle comlex composition that I've seen in illustration.
Dave Guertin and Greg Baldwin: Two artists from Insomniac. The energy in their drawings never ceases to amaze me.
Erwin Madrid: Great style, lighting, and composition.
Jason Seiler: The most amazing caricature artist since Sebastian Kruger decided to get all serious on us.
Annette Marnat: Beautiful, fluid lines.
Mike Lee: Has awesome designs and a great handle on values.
Ben Caldwell: Has a fantastic sense of design. The Wizard of Oz picture I'm working on was actually inspired one of his drawings.
I have more, I'll post them next week.
Thursday, May 21, 2009
Wednesday, May 13, 2009
Tin Man
I wanted months ago to do the Wizard of Oz as an Avalanche topic, but everyone was busy, so I tried it out on my class instead. I had a suspicion that I was overtaxing my class, work-hour-wise, so I decided to do the assignment to test how much time it would take. I limited myself to one hour per week of time they were working on it, to compensate for differences in speed and experience. So here's how it progressed, hour-by-hour.
Hour 1:


Hour 2:

Hour 3:

Hour 4:

Hour 5:

Last Hour:

At this point, I'd used up the allocated amount. Since that Time I've spent a little more time on it. This represents about 2 hours of work:

I have one more version I'm still improving on---I'll post it when I find time to put those last finishing touches on it.
Hour 1:


Hour 2:

Hour 3:

Hour 4:

Hour 5:

Last Hour:

At this point, I'd used up the allocated amount. Since that Time I've spent a little more time on it. This represents about 2 hours of work:

I have one more version I'm still improving on---I'll post it when I find time to put those last finishing touches on it.
Thursday, May 07, 2009
For my past, present, and future students:
You should read this. It's true for my classes too. Except for the part about teaching acting, because I don't do that.
Monday, May 04, 2009
Redwoods
My wife and I just got back from an anniversary trip (8 years!) to the Redwoods in California. That place is amazing. I got all inspired and felt the itch to draw but never got the chance. I drew this after we got home. I'm probably going to do a more, but I felt like I needed to post something new, so here you go.
Tuesday, April 21, 2009
Living Dead Published
Remember the book I did the cover for? Now you can buy it, here:
Want to preview it before buying? Read the first ten chapters, here.
(Also, please note that I didn't actually design the cover---so the tangents/strange overlaps with the title aren't my fault)
Tuesday, April 14, 2009
Thursday, April 09, 2009
Monday, April 06, 2009
BOLT Game
I took a couple weeks off from my current project a while back to do a few concepts for the Bolt team. One of the tasks was to do a few action shots to sell the idea of certain game sequences. There wasn't any concept done for the levels yet so I was just making everything up. Here's the first two. Hopefully the shots are self-explanatory.



Wednesday, March 11, 2009
Thursday, February 19, 2009
Link
This isn't done, but it's been two weeks or more since I posted last so it's time to post whether I'm ready or not.
I was on vacation at my in-law's house, and I asked my nephew what he wanted me to draw. He chose Link from Zelda, so I did this.
In other news, my wife found video evidence that babies and maggots are virtually indistinguishable from one another. If you have kids, you already knew this was true.

Friday, January 30, 2009
Friday Figure Drawing
Friday, January 23, 2009
Who Wants a Puzzle?
I've received various requests for the ability to order the children's book puzzle, so if you want one, here's what you do:
E-mail artsammich (at gmail dot com) with your mailing address.
I'll calculate shipping and give you a total amount.
Send a check or money order for the amount I give. When I figure out how to get my paypal account set up right, I'll include that info here.
I'll arrange for a puzzle to be delivered to your address.
For now, the cost is $32+shipping. I'll update that if I find a place that will make them for less.
If anyone is curious to see the original drawings by my kids, check them out here.
Also, a pig:
E-mail artsammich (at gmail dot com) with your mailing address.
I'll calculate shipping and give you a total amount.
Send a check or money order for the amount I give. When I figure out how to get my paypal account set up right, I'll include that info here.
I'll arrange for a puzzle to be delivered to your address.
For now, the cost is $32+shipping. I'll update that if I find a place that will make them for less.
If anyone is curious to see the original drawings by my kids, check them out here.
Also, a pig:
Friday, January 02, 2009
Christnas Gift
Our family teamed up for a sort of unique idea for Christmas presents this year: custom puzzles based on our kid's favorite books. My two older boys (ages 6 and 3) drew everything: characters, trees, rocks, mountains, grass. It's unfortunate that I didn't have more time to spend on the painting---a few spare hours spread over a couple weeks wasn't enough to make this picture what it could have been. That being said, I'm still proud of it because it makes a pretty good puzzle. The differences in texture and color are just enough to keep the puzzle challenging but not too frustrating.
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