I really wasn't happy with the design of my previous pirate, so I started over. Better? Edit: We've got new monitors at work, and since they are so bright I painted this too dark. I updated with a brighter version. I'll try to avoid that in the future.
Got to see an early preview screening of Pirates of the Caribbean 2 courtesy of my company. I enjoyed the movie a lot---maybe not as much as the first one---but it was still pretty good. I really liked the creepy fishy pirates. My wife didn't like them at all though, because she thought they were too gross. Maybe they are, but I still liked them. Although I don't think I'm going to eat any seafood for a while.
I started on this sketch today. This represents maybe two hours of work (when I should have been working). I think I may go back later and re-design him though because I'm not 100% happy with him.
I and a couple friends decided to draw hobos a while back and this is what I came up with. I'd really like to massage the painting some more in parts, but I was spending too much time on it already so I'll post it up. If I fix it up some more later I'll post up the new version.
Also, Joe Olson now has a blog. I've worked with him quite a bit over the last few years and I really like his art style. Check it out: http://joeolson.blogspot.com/
This is the inspirational high school metal shop teacher that changed my life. Okay, not really. It's just some guy that I found on google. But I wish he was my hero. Done for a drawing challenge at work where we were supposed to do some kind of portrait.
Sorry it's been so long since the last post. I'll try not to let that happen again (at least for a little while).
Me and a couple work buddies often have these little drawing challenges where one of us comes up with a topic and we all draw it. This one was to draw an ancient robot that has ruled an undiscovered island for thousands of years.
Friday, April 28, 2006
An original gangster, just for fun. "Bernie the Fish"
I really like to do caricatures, but usually the ones I do aren't very kind to the subject they portray. This means that I have to stick with pretty safe people that I don't know but other people will recognize, like movie stars. Maybe someday I'll learn how to do those really cheesy ones you see in malls that people want to pay for and I'll make a bunch of money.
A while back I took a character design class from Ryan Woodward at BYU. It was a very useful class for me in many respects, mostly because it got me out of my comfort zone by quite a bit and made me reconsider my approach to character design. Some of my work from the class was pretty terrible, but I'll share some of my favorite things.
In one section of the class Ryan made us attempt to imitate several artists' styles on our own character designs. I think this part had the most profound effect on my thinking about character design and style. I really screwed it up with the Claire Wendling imitation, but I'm pretty happy with my Shane Glines and Alessandro(sp?) Barbucci designs. But I'm not going to even post the abomination that came out of the Mike Mignola attempt.
The final assignment was to take a character design you had done earlier and make a 3-view turn-around of that character, make an expressions sheet for that character, and design 3 other characters from that world and style. I wish I had more time to make these designs really great, but I just didn't. But here they are anyway.