Wednesday, September 29, 2010

LAAFA long workshop (Starting Friday!)

If anyone is thinking of signing up for this at the last minute, I thought I'd send out a quick clarification on what you're supposed to bring.
Bring some line art you're happy with and feel comfortable turning into a painting.
Bring a painting that you would like critiqued.
And if you have a laptop, tablet, or ipad you can paint on in-class, bring that also.  This one's not necessary so don't sweat it if you don't have anything.

Heading off to LA soon, see some of you there!

Friday, September 24, 2010

Lines

Here's some line art I did recently for the students of my BYU class.  I'm trying to give us more time for painting, so we're not spending as much time critiquing and fixing drawing issues.  We'll see after this semester whether it turns out to be a good idea or not.

I haven't had time to clean up the lines very well yet, and there are a couple more characters I'll post after I've fixed a few more things.  It's possible we'll just spend the whole semester fixing my mistakes instead!

Friday, September 17, 2010

Wind Rider

This was for another lunch project.  The assignment on this one was flat black and white values, minimal line work.

It didn't take that long, but it was a really good design exercise.

Monday, September 13, 2010

LAAFA: Design in Concept Painting

To be fair to. . .well, everyone, I'm not good enough to deserve teaching anything at this school.

That said, I'm going to do a 3-day workshop for the Los Angeles Academy of Figurative Art on digital painting and design in concept art.  This is my favorite subject of all, and I'm excited to get a chance to show attendees the real reason why I love painting.

Learning how to render form and light are essential foundation skills, but nobody becomes a great painter without a strong understanding or deep-seated sense of design in everything they do.  This is the most advanced class I know how to teach, and I'll be giving away every secret I know for using digital painting to transform a good concept into something really exciting.

I'll also be doing a demonstration for a few hours one of the evenings. This will be like a condensed and less-deep version of the 3-day workshop.

I hope some of you can make it!

Friday, September 03, 2010

Yellow or blue

Some of the people I work with are doing "lunch projects," where we use whatever time we don't spend eating during the lunch hour working on an assignment.  I won't post mine every week, because it's mostly an educational exercise, but occasionally something good might come out of it.  This week's assignment was to do something based off a palette from a Gustav Klimt painting.

Monday, August 30, 2010

Schoolism Class: Advanced Lighting

There are already a lot of other online tutorials on lighting and surface.  Not only that, but Schoolism has some amazing artists and instructors.  Because of this, I felt pretty intimidated when I was asked to teach a class for Schoolism.  I wasn't sure what I could bring to the table that would be on par with their other classes and worth the investment compared to similar offerings elsewhere.

However, after doing some work on the course I can say with confidence that this class is going to be awesome (if you don't mind my awkward way with words in the lectures).  I've done enormous amounts of research and boiled it all down in a way that anyone should be able to understand.  I'm excited to teach when the class starts up next month.  The part I'm looking forward to most is the interaction with students on the assignments, because that's where most of the learning is going to happen.

I did this as a demo from the lecture on "fleshy" materials.

Sunday, August 08, 2010

Something from Friday's drawing session

For some reason I liked this painting a lot better on Friday.  Now something seems off about it.  Maybe I didn't push the exaggeration enough.  Hmmm.

Monday, July 19, 2010

Comic Con: Schoolism and LAAFA Booths

If you want to find me at ComiCon, I'm going to be giving live critiques at the Schoolism booth (#2042) twice a day on Thursday, Friday, and Saturday.  I'll be there from 12:20-1:15pm and 4:55-5:50pm.  I'm not going to be selling my books during those times though, so if you want one you'll want to catch me just after I finish.  I'll be in the booth primarily for giving critiques on people's art and promoting my upcoming class for Schoolism.  If you're curious about the class, it's going to be an in-depth course on painting light and surface, and you can learn more about it on the Schoolism site.  I'd like to tell more about it but maybe I'll save that for another post.

I'm also going to do a painting demonstration at the LAAFA booth (#5562) on Friday from 2-4pm.  I'm doing a huge 3-day workshop there in October on digital painting and design.

So if you're coming to Comic-con, drop by one of these booths and say hello!

Friday, July 09, 2010

Book for Comic Con

I'm attending ComicCon for the first time this year, so I thought I'd better produce my first art book also.  It's filled with almost 80 pages of paintings and drawings, including old art, new art, and updated art.  I only printed 20 copies and I won't have a booth, so if you're interested you'll have to (A.) Go to comic-con, (B.) track me down, (C.) be one of the first 20 people to do so, and (D.) Have $30.
I will, however, be doing demonstrations at the Schoolism and LAAFA booths, so if you're wondering where to find me, I'll post a schedule of when I'll be at each booth soon. 

Here's a cropped sample from one of the new images in the book:
Hope to see some of you there!

Tuesday, June 22, 2010

Beak Mountain update

I haven't had much time recently to work on my own projects, but I want to thank everyone who gave critiques on the mountain picture.  Here's a progress shot to show that I'm attempting to address the various problems that many of you pointed out.  I haven't gotten to everything yet, so don't worry too much if you see something awry still.  For those who suggested that it needs a story, you're right (Curses! Why do I never think of basic rules like that until I'm deep into the painting phase?).  Still, I don't feel too bad since that wasn't the point of the piece; it will still work just fine as the painting process tutorial I wanted to make.
In other mountain-related news, I took my family up into a nearby canyon (about 30 minutes from my house) for a campfire/picnic last night.  Here's one of the views we had from our campground---although a photo doesn't give a very good idea of how impressive these mountains really are in person.
Also, if you haven't ever had wood-roasted hot dogs and s'mores, you need to find a way to make it happen.  Even if that means setting a fire in a dumpster and cooking before the fire department arrives [common sense alert for anyone who has none: DO NOT REALLY FOLLOW SAM'S ADVICE.] (<---Actually, this is not a bad mantra to live by).

Wednesday, June 16, 2010

Costume designs

I've been sketching with pencil and paper a lot more lately, and trying to get some of the rust off.  Unfortunately, I'm not confident enough yet to break the inks out, so these were inked and colored digitally.
As a side note, I've noticed that it's very difficult to design costumes that look good regardless of what the character is doing. Still, I've found I get the best results with a fairly straightforward stance pose.

Saturday, June 05, 2010

Shadows

Did this for a Liahona article.  The printed version I saw had different colors and lots of pixelation, so I don't know what went wrong (probably something on my end).  At any rate, now you can see what it was meant to look like:

Tuesday, May 25, 2010

Work-in-Progress

Something I'm working on, but I'm unhappy with something I can't quite put my finger on.  Any suggestions/critiques?

Thursday, May 13, 2010

Book Cover

A cover I did for a German publishing company.  The book is a compilation of two previously published books by A. Lee Martinez.

Tuesday, May 04, 2010

Old man and tablet

I use an old Intuos 2 at home and the pen is falling apart.  I hate it.  I'm counting the number of times that the button falls off and the sleeve falls down before I get fed up enough to spend money on either A) a new pen or B) a new tablet altogether.  I hate to spend $70 on a stupid pen, but I'm having an equally hard time justifying the much larger expense of the tablet.

I do like the Intuos 4 though.  I spent about 10 minutes scratching out this color sketch on a coworker's new intuos 4, and then spent another 20 minutes polishing it up on my rickety tablet at home.  The quality difference between the two was pretty big, but I have to weigh that factor against how cheap I am.  So at least for now, cheapness wins.

Tuesday, April 27, 2010

Orangutans and Character Design

Character design has always been a struggle for me.  When I was at BYU several years ago, I was so bad that I had to take Ryan Woodward's excellent character design class twice.  One assignment was to make characters based on animals, and the first time I tried an orangutan.  The result was so unappealing that I hate myself for having to post it:
I realize now that my problem wasn't my skill or lack thereof; it was a lack of knowledge, and more importantly, purpose.  All I did then was try to find a funny way to abstract the shapes that an orangutan was made out of, with maybe a little caricature.  What I needed to do instead to come up with a better design was have a more solid concept of who and what that character was supposed to be.  When you don't know anything about your character, it's hard to determine what kind of lines, shapes, proportions, or anything else to use to describe that character.  So what you end up with is a hodgepodge of decisions that don't lead the viewer toward any conclusions, which usually results in a less appealing character just because the chances of finding a great combination of elements at random aren't very high.
Armed with this knowledge, I decided to attack the problem again.  The lower left guy (image below) is where I started after doing some research on orangutans.  When I started to think about character types that fit with orangutans, my first thought was stereotypical surfers/hippies.  Then it hit me: Orangutans are the rednecks of the primate world.  So I did some more brainstorming and came up with a more specific personality/role that I liked for this orangutan.  My top drawings are starting to go somewhere.  If I was doing this character design for work I'd probably do about 20 more iterations to improve the idea and replace (where possible) stereotypical elements with more surprising ideas that filled the same purpose.  I already think the new guy (upper left) is a big improvement on the original, though.

Saturday, April 17, 2010

Tetrigid Tank

Something for the Avalanche blog.  Joe Olson came up with the topic. Honestly, at first it didn't really inspire me, but after mulling over the idea this idea popped into my head.  That's the great thing about committing yourself to do art based on topics---trying to find an interesting take on a topic that isn't (at first) interesting to you is a healthy challenge for your creativity.  I also like the idea of taking the challenge seriously and making it into a portfolio piece.  Although I do wish I'd spend a little more time on the bug's design before starting the painting.  The details are cool, but the overall structure is basically a regular old grasshopper.

Monday, April 12, 2010

Brush work

Here's the original drawing I did of the grumpy jedi before Jason Kim helped me fix the drawing.  Jason's suggestions made for a much better drawing, but I still think I slightly prefer the original character design.
In case you're curious about what brush I used, I just did a brush tutorial over on the art center blog.  This means that I will be as grumpy as this guy if I get any more people asking me what brushes I use.

Tuesday, April 06, 2010

Colored Frog

Used for another process tutorial on the art center blog.
EDIT: Added some more transparency to his throat.  I can't decide which is better.  What do you think?

Monday, April 05, 2010

Light Frog

Something I'm working on for a tutorial about placement of lights.  I don't know yet whether the tutorial will make it onto the internet, but I can at least show the art.

Tuesday, March 30, 2010

Finished (maybe)

I also added another tutorial on how I got it to this point.  Don't worry, I haven't abandoned doing tutorials on this site, in fact I've got one in the works that should be done in a few days.

Wednesday, February 24, 2010

Lights and Shadow

I added a new post on The Art Center blog.  What I left out there was how to apply light sources to get the effects you want.  This is just an overview, but I'll probably go more into depth on it if I ever write that blasted book.

Diffuse light sources are the most common and useful lights in painting. They make great fill lights, rim lights, and key lights, they always make subjects look appealing.  They tend to soften features and are good for creating a pensive emotional response when used as key lights.  Light reflected from "lambert surfaces" always fits into this category.


I didn't have time to paint examples and the great masters are better at it, so instead here's Edmund Blair Leighton above, using a bright overcast sky to support the gentleness of the scene.  William Bouguereau's painting below that uses the common "north light" from a window to soften the girl's features and emphasize her beauty.

Direct or spot lights have a strong visual impact and are useful for creating drama or tension.  You can mix the effects of direct light sources with the effect of diffuse light sources by using light sources that are somewhere in between.  Here's a great example from Paul Delaroche of the drama created by a direct light source.  Below that, Edmund Blair Leighton shows how a diffuse light can have some of the dramatic effect of a direct light, in this case by using a large window but positioning it some distance behind the subject.
Remember that spot lights are really just direct sources with something "off camera" casting a shadow, so the light beam has a specific shape to it.  This shape doesn't always have a hard edge, a great example being sunlight blocked by soft-edged clouds (see Albert Bierstadt example below, on the rocks).  So you can also mix the softening effects and gradients you'd get from a diffuse source with the hard shadows of a direct source.



Finally, nearby light sources are the most dramatic of all, but they can also be distracting if too strong or used too often, because of the visual tension they create.  I also forgot to explain another thing about them on the other site, so I'll post it here instead.

Friday, February 19, 2010

theartcenter.blogspot.com

The other day I was upset when I found a blog that stated that my art was a blend of 3d renders and painting.  I felt like Ned Nederlander when he was accused of using camera tricks to make his fast draw appear faster.  I guess I've occasionally used 3d to cheat my way out of having to work out the perspective on a spaceship, so does that make the accusing blogger correct?

Speaking of using 3d to cheat, I've been invited to contribute to a new sister blog to Randall Sly's excellent Character Design blog (link in my sidebar), The Art Center.
Here's a preview from my first post there (the aforementioned cheating used to render the spheres.  I'm not going to waste an hour or two breaking a sphere down into planes):
And don't worry, I'll continue my art thinking/learning posts here---I'll probably focus on digital painting stuff there and spew all my other thoughts here.  Or maybe I'll post the same in both places.  I guess we'll see how it works out.